tile 3200, 3200 — server authoritative

Aether

A tile world where the server owns every step. Walk, and it validates the move before you see it — no trusting the client, ever. Classic MMO feel, modern spine.

what makes it tick

Built like an MMO should be

Three decisions shape the whole game. They are not features you toggle — they are the spine.

authority

The server is the truth

Every walk, pickup, and interaction is validated against the collision map on a fixed 600 ms tick. The client renders what it's told and snaps back if it guesses wrong.

worlds

Many worlds, one thread

Overworld, houses, dungeons, personal instances — independent regions that share one authoritative simulation. Step through a portal and the server re-homes you.

tiles

Honest, OSRS-style tiles

A grid you can read: per-edge walls, no diagonal corner-cutting, one tile per tick. Rendered in 3D, resolved as tiles the way a classic MMO does.

get in

Two steps to your first tile

Make an account on the web, then let the launcher keep the client current and log you in.