The server is the truth
Every walk, pickup, and interaction is validated against the collision map on a fixed 600 ms tick. The client renders what it's told and snaps back if it guesses wrong.
tile 3200, 3200 — server authoritative
A tile world where the server owns every step. Walk, and it validates the move before you see it — no trusting the client, ever. Classic MMO feel, modern spine.
what makes it tick
Three decisions shape the whole game. They are not features you toggle — they are the spine.
Every walk, pickup, and interaction is validated against the collision map on a fixed 600 ms tick. The client renders what it's told and snaps back if it guesses wrong.
Overworld, houses, dungeons, personal instances — independent regions that share one authoritative simulation. Step through a portal and the server re-homes you.
A grid you can read: per-edge walls, no diagonal corner-cutting, one tile per tick. Rendered in 3D, resolved as tiles the way a classic MMO does.
get in
Make an account on the web, then let the launcher keep the client current and log you in.